Tag Archives: the unity of form and content

The Artist-Depression Paradigm is Ableist

In my last post, I wrote about a videogame called Depression Quest. Most of this focused on technical aspects, considering how the more traditional techniques of aesthetics, form & content mix with videogame mechanics & player agency. Of all that I touched on, the sexism, ableism & abuse targeted at its lead creator, Zoe Quinn, was only mentioned briefly. Whilst I still wish to refrain from engaging in any discussion around the events that transpired, I do want to comment on something related, coming off of this.
Continue reading The Artist-Depression Paradigm is Ableist